Comments (4)
Upon closer inspection I am pretty sure that the last 16 bytes in the .text section did not decode correctly and were filled with seemingly random 0x10 bytes. I was able to manually fix this error using another .exe of the same game, but the naive solution of just extending the buffer will likely not suffice as a proper solution. That being said, as long as the game does not hit an execution where those last 16 bytes are relevant, the fix should work for other games that trip on this exception.
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Hello, can you please upload the game exe somewhere and link it here?
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Provided requested file in a private message on Discord.
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Thank you for the sample submission! This file has helped track down and fix a long-standing issue with the AES decryption handling for two of the unpackers. This file should now unpack properly using the latest update v3.1.0.5 (or newer).
https://github.com/atom0s/Steamless/releases/tag/v3.1.0.5
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