Related Issues (20)
- Engine namespace
- Pass constructor arguments in `create()`
- Tileset Generator
- Scrub font history
- Better raycast algorithm
- Make level loader part of the engine
- Portals
- More engine configuration options
- Util functions argument types
- Extend `sf::Vector2<T>`
- Tile Amalgamation
- Merge `GameObjectManager` and `Engine`?
- Proper hierarchy
- Change autoformatting line length
- Colliders do not rotate with their objects
- Return `const sf::Vector2<T>&`
- Use `using ParentConstructors` for components
- Use tags instead of separate game object types
- Make `Component::gameObject` public
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