Related Issues (20)
- Reflection for components HOT 2
- Virtual FileSystem
- Change resource loading from using filepath to File
- Redundant SceneCamera and Camera classes
- Named rendering scopes and objects in debug mode
- SPIR-V shader pipeline
- Support only FBX and gltf 2.0 formats for meshes/prefabs
- Add a Log Message Panel
- Snapshot generator and loader for ResourceManager HOT 1
- Text Rendering in scene HOT 1
- Multiple Material slots on MeshRendererComponent
- Improve rotation transformation using Quaternions
- Editor controls for User-friendly GUI
- Improve Shader debugging
- Move ImGui dependency from Engine to Editor
- Use FBX only for import, glTF binary format for internal use and distribution
- Importer dialog box and metadata file for Textures, Meshes, Models, etc.
- Improve FBX Import to buffer algorithm
- Redesign OpenGL Buffer creation pipeline
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