Comments (4)
I saw it in 0.15.0. Haven't checked it in other ones
from three-d.
FYI, I found the reason. Apparently, I assumed point cloud colors in linear sRGB color space, I'm not really sure why, it's obviously in sRGB space. Anyway, I will fix it before next release.
from three-d.
Thanks for reporting 👍 did you see the issue in a particular version or in all versions?
from three-d.
Changing the color property of the material does change the whitewashness of the model
from three-d.
Related Issues (20)
- Uncaught runtime errors
- "You forgot to call destroy() on the egui glow painter. Resources will leak!" HOT 3
- Centering the camera on a model HOT 4
- `Camera` is trying to do too much - not compatible with custom camera implementations HOT 5
- Headless on windows HOT 2
- Weird stretching when rendering finite terrain HOT 2
- Converting between ui space and screen space? HOT 2
- How to control occlusion for 2D shapes? HOT 7
- InstancedMesh but with different material for each instance HOT 5
- Run three-d from egui app HOT 1
- Camera position_at_pixel() is missing window_scale_factor on HiDPI displays HOT 2
- Any plans to support custom buffer element types for interleaved data? HOT 1
- ColorMaterial Transparency breaks when renderered at negative Y position? HOT 2
- Upgrading V0.16.1 => V0.17 breaks loading a 1x1 pixel white texture HOT 3
- Some kind of blend/alpha issue with some models (inside-out models) HOT 1
- Trying to use PhysicalMaterial without lights crashes the program HOT 1
- Warning when running on the browser / crash in debug mode HOT 5
- InstancedMesh Individual Animations HOT 2
- `egui` links don't work? HOT 1
- Cascaded shadow map support HOT 1
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