Comments (10)
I managed to resolve the problem replacing the line 13 in MDVRLibrary.h.
I had to put:
#define MDVR_RAW_NAME @"Frameworks/MD360Player4iOS.framework/vrlibraw.bundle"
Instead of:
#define MDVR_RAW_NAME @"vrlibraw.bundle"
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Sorry, I am not familiar with Swift. But,
1.Make sure using fileURLWithPath
while playing the local file.
NSString *path = [[NSBundle mainBundle] pathForResource:@"skyrim360" ofType:@"mp4"];
AVPlayerItem *playerItem = [[AVPlayerItem alloc] initWithURL:[NSURL fileURLWithPath:path]];
2.You may retain the MDVRLibrary
instance to prevent from being auto-released.
3.The 254 line of GLUtil.m
seems failed to load the Shader file, is the vrlibraw.bundle
file including in project?
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Do you solved this problem? I have the same problem now.
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No I haven’t worked on the project where I need this since then. I’m sorry
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Ok, thank you. If I find the solution I will post it here.
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@DavidMorenoDWeb Thanks a lot!
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Thank you for this library! @ashqal :)
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Thank you David,
file: MDVRHeader.h 👍
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where is this file?, I am using react native
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