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DavidMorenoDWeb avatar DavidMorenoDWeb commented on July 28, 2024 2

I managed to resolve the problem replacing the line 13 in MDVRLibrary.h.

I had to put:

#define MDVR_RAW_NAME @"Frameworks/MD360Player4iOS.framework/vrlibraw.bundle"

Instead of:

#define MDVR_RAW_NAME @"vrlibraw.bundle"

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ashqal avatar ashqal commented on July 28, 2024

Sorry, I am not familiar with Swift. But,
1.Make sure using fileURLWithPath while playing the local file.

NSString *path = [[NSBundle mainBundle] pathForResource:@"skyrim360" ofType:@"mp4"];
AVPlayerItem *playerItem = [[AVPlayerItem alloc] initWithURL:[NSURL fileURLWithPath:path]];

2.You may retain the MDVRLibrary instance to prevent from being auto-released.

3.The 254 line of GLUtil.m seems failed to load the Shader file, is the vrlibraw.bundle file including in project?

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DavidMorenoDWeb avatar DavidMorenoDWeb commented on July 28, 2024

Do you solved this problem? I have the same problem now.

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bernhardwaidacher avatar bernhardwaidacher commented on July 28, 2024

No I haven’t worked on the project where I need this since then. I’m sorry

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DavidMorenoDWeb avatar DavidMorenoDWeb commented on July 28, 2024

Ok, thank you. If I find the solution I will post it here.

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bernhardwaidacher avatar bernhardwaidacher commented on July 28, 2024

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ashqal avatar ashqal commented on July 28, 2024

@DavidMorenoDWeb Thanks a lot!

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DavidMorenoDWeb avatar DavidMorenoDWeb commented on July 28, 2024

Thank you for this library! @ashqal :)

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mattiosdev avatar mattiosdev commented on July 28, 2024

Thank you David,
file: MDVRHeader.h 👍

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Ohtico avatar Ohtico commented on July 28, 2024

where is this file?, I am using react native

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