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Ashish Dubey's Projects

bootstrap-fileinput icon bootstrap-fileinput

An enhanced HTML 5 file input for Bootstrap 3.x with file preview, multiple selection, and more features.

cs_15-213 icon cs_15-213

All my homework and code from when I took 15-213 (Fall 2010)

easeljs icon easeljs

The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier.

games icon games

:video_game: A list of popular/awesome videos games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.

opengazer icon opengazer

Improved open source gaze tracker for ordinary webcams (based on OpenGazer)

unite-india-2019 icon unite-india-2019

The github repository containing all the shader optimizations and codes presented in Unite-India-2019

unity-firsthand icon unity-firsthand

Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

unity-movefast icon unity-movefast

Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

unity-phanto icon unity-phanto

Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

unity-startersamples icon unity-startersamples

This repository brings multiple samples that can help you explore features and bring them into your project.

unity-theworldbeyond icon unity-theworldbeyond

Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.

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