Comments (5)
This is not an engine issue, it should be done through the resize function on your own program.
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But the size parameter in setting, yes it is an engine issue there.
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But the size parameter in setting, yes it is an engine issue there.
I thought it was already solved, anyways looking forward for the fix.
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yes, because it won't be solved, just pushed changes to remove it entirely. All transformation options in ObjectSettings are now removed.
Please use the functions with the object to have those changes.
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@ElhamAryanpur I see thanks.
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Related Issues (20)
- Add documentation on all files HOT 1
- Slow progress of the project
- Give option to chose backend renderer HOT 4
- Change return from tuple to array HOT 36
- Add "grouping" support
- Add update and set functions for Objects HOT 1
- FIX THE FRICKING EXAMPLES AND DOCS HOT 1
- Instancing support
- Resource sharing capability
- Transparency support HOT 1
- make uniform color optional
- Switch Camera to orthographic projection
- Translucid images work at random HOT 1
- ShaderBuilder should use a closure than current format
- Inconsistent camera drawing for nearby objects
- can no longer build at all HOT 10
- new keycode key input detection changed/notworking HOT 1
- Surface configuration failed HOT 3
- a way to close the engine properly and proceed the code
- GT730M DX11 /GL/Vulkan issues crashing after first frame. HOT 1
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