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Arturo Nereu's Projects

animatingusingsine icon animatingusingsine

A simple project and post showcasing how animating motion using a Sine function works.

clothsim icon clothsim

A cloth simulation using OpenGL and C++

collector icon collector

This is an ERLANG implementation of a modified version of the card game Collector found here: http://www.pagat.com/invented/collector.html

cpp_nn_in_a_weekend icon cpp_nn_in_a_weekend

Article and source code reference to construct a C++ neural network in a weekend without any dependencies

docs icon docs

The open-source repo for docs.github.com

ecs_101 icon ecs_101

This repository contains an introduction to Unity's new Entity Component System. The purpose of this is to help developers understand this paradigm, and why it is important to create performant games in Unity.

gdtoolbox icon gdtoolbox

A list of tools, middleware, services, etc. for Game Development

lenzocharacterpack icon lenzocharacterpack

This project holds 3D models in FBX format inside a Unity Project. Use them any way you want.

mictlan icon mictlan

Repository for preservation of Phyne Game's 2011 game Mictlan

multiplayergames icon multiplayergames

A repository documenting resources to learn about making and operating multiplayer games

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

roboticdog icon roboticdog

A demo used to to teach the 2D Rigging and Animation Tools in Unity 2019.3

shadergraph_101 icon shadergraph_101

This is a presentation and project on how to use the Shader Editor released with Unity 2018.1

shaderprogramming_101 icon shaderprogramming_101

This is a basic presentation on shader writing. To be delivered first at Unite Tokyo, Seoul and Shanghai in 2017.

tinycookbook icon tinycookbook

[Outdated] A cookbook like series of resources for learning to use Unity's Project Tiny

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