Comments (4)
@Hero-GamingZ
Create a TextractorConfig.txt file in the game directory with the following content:
string:Replace (string,string)
Then start the game and Textractor again.
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It is because the Textractor's support of Unity is Brute Force search all functions of program and it's easy to crash the game even if add the TextractorConfig.txt.
You can try use this new text hooker LunaHook which use the better method to hook the Unity game easily.
from textractor.
It is because the Textractor's support of Unity is Brute Force search all functions of program and it's easy to crash the game even if add the TextractorConfig.txt. You can try use this new text hooker LunaHook which use the better method to hook the Unity game easily.
Where do I put the LunaHook files?
from textractor.
It is because the Textractor's support of Unity is Brute Force search all functions of program and it's easy to crash the game even if add the TextractorConfig.txt. You can try use this new text hooker LunaHook which use the better method to hook the Unity game easily.
if you specify the actual hook in the config file, it will no longer initiate brute force, what I normally do once I've found the hook for a unity game is first remove all other hooks so you don't crash textractor accidently switching to one then press the save hook button with the hook you want to save as the one selected in the drop down then go to the textractor directory and open the savedhooks.txt. and each line in that file is a hook you've saved they look like this
D:\Downloads\RJ01138122\屋根裏の眠り姫\屋根裏の眠り姫.exe , |3952476:26:HW-814:-80@172E00:屋根裏の眠り姫.exe
everything after the | is what you want for the config file copy paste into config file and it should no longer initiate brute force search for unity games and thus you shouldn't have any more issues with crashing. I have only encountered 1 game where this method doesn't work due to the address where the games text is changing every time you launch the game but that was a wolfrpg game not unity if i remember right
also make sure you've updated the texthook.dll from the alpha builds archive here
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