Comments (15)
Have you at some point updated your mods through ModMyFactory? This is the only reason I can think of where multiple versions of a mod could end up in the mods folder.
For now I recommend to just clean up yourself. You can safely delete the duplicate mods in Windows Explorer, but delete the mod-list.json file as well so ModMyFactory can rebuild it.
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yer i did update the mods thru ModMyFactory, i see no duplicates in the mods folder of ModMyFactory
found them they were in %appdata%\Factorio\mods
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Maby they were synced from Steam? I am not sure which contents Steam will save in the cloud.
However, both folders should actually have the same contents because one of them should just be a junction to the other one.
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they ain't because i have steam sync off and when i did it only does the saves
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Yes, It can't be Steam.
However, I still do not understand how the contents of %AppData%\Factorio\mods and the ModMyFactory mods folder can be different for you. %AppData%\Factorio\mods should be a directory junction to the ModMyFactory mods folder (marked by a small link arrow in Windows Explorer).
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There is a small link arrow on it but the 2 folders differed. When I opened %AppData%\Factorio\mods it showed that in the address bar if it's just linked when opened shouldn't it open to where the money factory is
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No it's correct that way.
A junction does not behave like a normal link, instead it "fakes" a path to exist.
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Yer I dunno it was only showing in %AppData%\Factorio\mods and not also the modmyfactory mods folder
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Please confirm that the folders are actually correctly linked (by creating a test file for example). You can view the destination of the junction by using the dir command in the console.
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I'm not at home atm, but does it matter what folder I do it from
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No problem, I am neither. ;)
And yes it does matter. Do it from %AppData%\Factorio. You should then see an entry that looks something like ' mods [destination]'.
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i think i have fixed it... also anyway so that when i format i don't loose all the modpacks etc save them in the app folder instead of %appdata%\ModMyFactory
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It would be nice if you could tell me what the problem was so I can close this. :)
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for some reason it was detecting another mod folder i had somewhere else not in the app dir
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Ah, ok. Glad to hear this isn't actually a bug in ModMyFactory.
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Related Issues (20)
- ModMyFactory works but complains about 0.17's new hidden dependencies feature. HOT 1
- loading random mods HOT 3
- Auto-selecting updated mods HOT 3
- ModMyFactory and Factorio disagree about which mods are enabled HOT 1
- error whenver i click link HOT 1
- Not updating properly HOT 1
- Crash when selecting specific mod HOT 1
- Crash when launching pre-release version.
- Mod with missing dependency causes startup crash
- [REQUEST] Required dependencies HOT 1
- Crash on open HOT 1
- Not using system proxy setting HOT 1
- Mods not being enabled on launch of steam version HOT 2
- Crash on adding a new mod HOT 3
- [REQUEST] Cross-Platform? HOT 3
- Remove crashes HOT 1
- crashes right away HOT 1
- error while updating mods
- Do you actively monitor pull requests? HOT 1
- Putting MMF portable inside factorios install folder then adding a version from folder does infinite recursion until harddisk is full HOT 1
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