Comments (4)
from go-detour.
Ohhhhh man that was it!!!!
I can't express how happy I am now!!!
Now I can have the navigation system IN the server!! I can't believe it!!!
If you didn't tell me to try and generate the mesh with go-detour from the OBJ file... It would've taken me a really long time to figure it out!!
Now it seems it's working!! I've tried some paths and the results are quite possible! I'm gonna organize everything and establish a better communication with the client so I can start making real gameplay tests!!
Thank you so much!!!!!!!!! This project is what makes me feel alive.
Now with your help I can further advance with the whole player, npcs and monsters movement system!!
Maybe my last question? Is there any way to avoid the fmt.Print() that the library sends?
THANKSSSSSSSSSSSSSSSSSSSSSSSS!!!!
from go-detour.
Glad to see as enthusiasm as I had myself when I printed the first path out of my navmesh.
About the print, I'm not sure which one you're talking about,tell me what it prints and I'll fix it
Cheers
from go-detour.
There's nothing to fix!! Don't worry!!
Is there a way to set the nav agent height and radius?
from go-detour.
Related Issues (12)
- Nice project! HOT 22
- Very nice project! HOT 8
- How i check that pos is moveable
- Using InitSlicedFindPath with FindPathAnyAngle results in a crash in UpdateSlicedFindPath HOT 2
- doesn't work HOT 1
- Problem installing recast HOT 4
- Load navmesh from .bin? HOT 1
- Add new obstacles HOT 5
- FindNearestPoly returns and invalid polygon reference HOT 5
- How to use offmesh connections? HOT 6
- Building with CLI tool doesn't work. HOT 1
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from go-detour.