Comments (5)
What exactly do you mean by the rendering screen being turned back on when resetting?
I've seen the GLFW missing error when trying to use on-screen rendering on its own (the fix is to run export LD_PRELOAD=$LD_PRELOAD:/usr/lib/x86_64-linux-gnu/libGLEW.so:/usr/lib/nvidia-410/libGL.so
, assuming you're on Ubuntu with the nvidia-410 driver) but not when using off-screen rendering. Can you post a more detailed example (code and stacktrace)?
As a note, in my experience, on Ubuntu, the LD_PRELOAD
fix enables on-screen rendering but stops off-screen rendering from working. This might be an issue with mujoco-py. So you should only export this variable when you need on-screen rendering, but not when you want to use off-screen rendering. As a result, we currently don't have support for using both the has_renderer
option and has_offscreen_renderer
option.
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Thanks,
"rendering screen being turned back on when resetting" means that the mujoco_py (rendering process) is turned off every episode (whenever env.reset () is executed).
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Right, this is intentional behavior. We destroy the renderer and create a new one on every environment reset.
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If the renderer is turned off and on for every episode, it is difficult to do anything else.
Is there a way not to destroy the renderer?
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I don't know what you mean by "it is difficult to do anything else" but you can try modifying the behavior here to avoid destroying the viewer on every reset and see if that is suitable for your use case.
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Related Issues (20)
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