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lye avatar lye commented on June 2, 2024

So fun story -- the ids are different from each of our development branches. They won't be assigned until we do a live build with the new borderlands.

That said, here's what's on the dev branch. The coordinates, at least, should be correct (though the Z coord looks horribly wrong to me, but I'm not sure).

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thetoothpick avatar thetoothpick commented on June 2, 2024

Is the second (map-internal) portion of the ID going to be the same on live? If so, that should be enough for me to work with for now. Thanks!

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lye avatar lye commented on June 2, 2024

Not sure what you mean by map-internal. The map_id and sector_id fields are subject to change, but the coord values should be the same.

EDIT: Oh, I get what you mean -- honestly I'd give it a 70% chance of being the same on live, but there's no way to be sure until the content goes live.

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thetoothpick avatar thetoothpick commented on June 2, 2024

Yea, I was referring to the second portion of the objective ID, after the dash (i.e. the original objective ID):

I made the objective ids be the concatenation of the map id and objective id just to make them unique.

If that objective ID is subject to change too, I'll hard-code them now, but avoid publishing my changes until HoT goes live so I can verify the IDs.

Thanks!

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