Comments (6)
Yep! I faced this many times while playing on Community servers.
Sometime, conduit can't transfer liquid fast enough to feed factories even use 2 or 3 lines of conduits. I must use liquid junction + liquid container trick to make them move faster on server side.
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All transportation blocks can easily get desynced with just a single item or fluid cell being deposited/moved a few frames too late, or any difference related to update order. There's no solution to this other than using the /sync
command.
from mindustry.
All transportation blocks can easily get desynced with just a single item or fluid cell being deposited/moved a few frames too late, or any difference related to update order. There's no solution to this other than using the
/sync
command.
Yes. That is the issue. :P
from mindustry.
All transportation blocks can easily get desynced with just a single item or fluid cell being deposited/moved a few frames too late, or any difference related to update order. There's no solution to this other than using the
/sync
command.Yes. That is the issue. :P
and you cant solve it without increasing network bandwidth used by quite a lot
from mindustry.
and you cant solve it without increasing network bandwidth used by quite a lot
Synchronizing block creation, transport block states, etc. does not need to use significant bandwidth.
Even if this was the reason blocks are not synchronized, which it isn't, the average user would prefer increased bandwidth and consistent game states.
Anyways, the network code is flawed, and I'm not saying that network code is easy, but improving it is certainly possible.
If the work doesn't want to be done, then fine, leave it broken, but blaming it on network bandwidth requirements is silly.
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Anyways, the network code is flawed, and I'm not saying that network code is easy, but improving it is certainly possible.
Yes, I am aware that it is flawed. You're welcome to give it a try if you like; I've attempted many different approaches, and none of them lead to usable results. It doesn't help that every client has a different framerate, leading to slightly (or wildly) different simulations of the game.
Giving suggestions is easy, implementing them is not.
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Related Issues (20)
- Mods not loading HOT 1
- No units and players in multiplayer HOT 5
- The dark side of the moon HOT 1
- Chat doesn't exist HOT 5
- Game takes almost a minute to boot up when there is no internet HOT 3
- World processor spawning ghost units HOT 2
- Beryllium on Serpulo HOT 4
- Mindustry background music can't be loaded(played) HOT 1
- -x^0=1 (must be = -1) HOT 1
- không thể tăng ram cho mndustry để cài mod HOT 2
- Deconstruct overlay stays on already deconstructed blocks HOT 1
- Mindustry bug HOT 3
- unknown error during gameplay HOT 3
- Bug HOT 7
- Firing while flying in opposite direction HOT 10
- bugs? HOT 4
- Turning off "Auto-create saves" doesn't seem to work? HOT 3
- Drill Speed blocked by fog HOT 1
- Game randomly crashes HOT 3
- Import figures in Stats screen only updated if hanging around in exporting sector for that resource HOT 4
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