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Antoshidza avatar Antoshidza commented on May 21, 2024 2

I'm so tired to build project and dancing around it in hope to extract a piece of information. But this is what I've realised:

  • problem was in getting SO in managed component in build
  • it happens only with SO, other instances loaded well
  • it happens only with last SO in class layout, so after adding any else SO the first one loaded well and build starts render sprites because registration goes well. UPD: extra SO should be serialized + at least one entity have not null SO

from age-of-sprites.

Antoshidza avatar Antoshidza commented on May 21, 2024

Problem is inside RegistrateRenderersSystem particularly in place where code touches PropertiesSet which is null on every entity in every build run.
More important thing is that PropertiesSet contained inside SpriteRenderDataToRegistrate which used to registrate unique renderers for rendering system. This class not only includes properties set but also Material which isn't null but loaded.
From first view it looks like something broken with baking or loading subscene data process particularly on ScriptableObjects.

from age-of-sprites.

Antoshidza avatar Antoshidza commented on May 21, 2024

Issue seems still present depending on replay in forum thread

from age-of-sprites.

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