Comments (2)
Well, all builds are not necessariily meant to be published. Their first purpose is to ensure there is no new code that would fail compilation on any specific platform.
What's your use case ?
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I'd love to call switchres outside groovymame and retroarch for other games and emulators such as MalditaCastilla and Hypseus Singe (aka Daphne). If it's not meant to be used like that, I'm still happy using it wrapped in GM and RA.
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Related Issues (16)
- Add a readme
- Add option to allow/forbid creating new modes HOT 1
- Modeline generator: Add pixel granularity option to improve horizontal centering. HOT 1
- Modeline generator: Improve VESA standard implementation HOT 1
- Library: Implement library module HOT 1
- Linux: Fix SDL bug that causes graphics corruption HOT 1
- Linux: Fix crash when toggling fullscreen/windowed mode
- Linux Fix BGFX bug with multihead MAME freezing on exit HOT 1
- Windows: Optimize in-game mode switching HOT 1
- Windows: Make renderer resetting of fullscreen toggling optional and based on renderer
- Windows: Test ATI legacy and Powerstrip backends.
- how to use switchres / groovymame in Xwayland ? HOT 3
- Debian 10 build compilation error HOT 3
- Switchres should use correct monitor type and alter between NTSC and PAL properly HOT 67
- Switchres on Steam Deck HOT 3
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