Antoine Lee's Projects
My GitHub profile README.
WhatsApp bot for summarizing missed group chat messages - quickly catch up on important discussions and avoid lengthy scrolling.
Exploration into how 3D Bezier Curves can be used to model roller coasters.
A hyper-casual mobile game, guiding a color-changing quark through matching barriers with one-touch controls.
Old website designed for my indie game studio, Dynabox Games.
A webapp for supporting educators by leveraging GPT technology.
Waitlist for my AI-powered study tool.
:zap: Dynamically generated stats for your github readmes
Simple ReactJS maze and quiz game as part of a puzzle box for the IB Group 4 Project, anecdotally exploring SDG 3: Good Health and Well-being.
Interactive iOS application that produces a list of matching emojis based on a given string of text. Built using Swift.
A 3D point-and-click combat RPG game prototype. Has various enemy types and AI, item pickups and weapons for the flexible inventory system.
Webapp for PI day event on March 14th which celebrates Mathematics and AI. Features interactive simulations and games for students to play with throughout the presentation.
Simple Java application to log user playtesting data in an SQL database using Swing, a GUI widget toolkit. Has both playtester and admin logins, as well as advanced db query options.
Simple music player app built using ReactJS which can play multiple audio tracks, pause/resume playback, and restart a track.
Template to learn how to build a simple music player app built using ReactJS which can play multiple audio tracks, pause/resume playback, and restart a track.
Codebase for our submission to the Singapore Autonomous Underwater Vehicle Challenge (SAUVC) competition.
ARCHIVE: Code base for our submission to the Singapore Autonomous Underwater Vehicle Challenge (SAUVC) competition.
An attempt at creating an online multiplayer FPS game between flying beans with jetpacks! Features a skin selection menu, creating and joining rooms, and various maps with core gameplay mechanics.
SummaRead combines the simplicity of a clean reading mode with the intelligence of AI-based summarization, transforming the way you engage with online content.
Webapp developed for teachers to easily access and utilise an algorithm to partition students into groups based on vector representations of their personalities.
Interactive game to showcase our Synergy group formation algorithm at a PI day event. Allows students to experiment with group formation, and provides feedback as they try to find patterns.
Simple personal school assessment tracker application using the Java swing GUI toolkit.
Web application for students and staff to visualise data collected by AI food waste detection cameras. Part of our application to the UWC Young Aurora grant.