Hi, I'm Alexandra! I live in the Philadelphia/NYC area and develop and design internal, developer-facing infrastructure automation tools. I used to make video games (at Anarkis Gaming), Web sites, and Web sites about video games (at Cutie Café) - but not video games about Web sites, sorry.
I am a programming polyglot; I love learning and working with lots of different languages, runtimes, and tools. I particularly like working with Python, C#, Go, JavaScript (+ Node.js), and HTML/CSS; and I'd love to work more with Swift and Docker.
If you'd like to get in touch, please email me at im at alexandra dot moe.
Portfolio
Portfolio
Gloss (2018-)
Gloss tracks information about PC video games and sends notifications to various instant messaging and social media apps, including Steam, Discord, Twitter, and through web browsers.
[ Node.js, JavaScript, HTML/CSS ]
After the Collapse (2017-)
After the Collapse is a post-apocalyptic base-building survival game. At Anarkis Gaming, I wrote the Lua-based modding framework, wrote platform build and release tools, integrated platform-specific features, and worked on other small engine features and fixes.
[ C#/.NET, MonoGame, Lua ]
GroupBundl.es (2017-2019)
GroupBundl.es makes video game multi-packs - i.e. when a retailer offers multiple of the same item for a lower price-per-item - easy to split between multiple people.
[ PHP, MySQL, HTML/CSS ]
ItemRates.app (2019)
ItemRates.app is a Web site that shows the current rates for virtual in-game "items" on official and third-party markets.
[ Node.js, JavaScript, HTML/CSS ]
Unending Galaxy (2016-2017)
Unending Galaxy is a 4X space opera real-time strategy game. At Anarkis Gaming, I integrated Steamworks features and wrote the Steam Workshop tool in .NET.
[ Delphi Pascal, C#/.NET ]