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Antares Games's Projects

beaglerover icon beaglerover

Rover project for a Beagle, interfacing with a GPS, digital compass, and WiFi

fips icon fips

A Framework for Indoor Positioning on Mobile Devices

fips-android-offline icon fips-android-offline

The Android offline fingerprinting application for the "Framework for Indoor Positioning on Mobile Devices"

fips-android-online icon fips-android-online

The Android online fingerprinting application for the "Framework for Indoor Positioning on Mobile Devices"

fips-datastore icon fips-datastore

The data store for the "Framework for Indoor Positioning on Mobile Devices"

fips-server icon fips-server

The server for the "Framework for Indoor Positioning on Mobile Devices"

fips-tool icon fips-tool

The testing tool for the "Framework for Indoor Positioning on Mobile Devices"

footpath icon footpath

Infrastructureless indoor navigation for smart phones

fubiosc icon fubiosc

OpenSoundControl (OSC) integration into the Full Body Interaction Framework (FUBI), a framework for recognizing full body gestures and postures in real time from the data of an OpenNI-applicable depth sensor, especially the Microsoft Kinect sensor.

game-of-life icon game-of-life

Demo application for the 'Jenkins: The Definitive Guide' book

gamemachine icon gamemachine

Multiplayer game engine - http://www.gamemachine.io

graphmapper_demo icon graphmapper_demo

Graphmapper - 2D floor plan mapping for indoor navigation graph network (Demo)

indoor icon indoor

Indoor navigation with iphone. Instead of going high tech, this goes more lowtech. Instead of using wifi positioning system where we rely on the shopping complex owners to upload their shop info, here we ask people to upload maps and we locate them based on what is on their right

indoor-navigation-algorithms icon indoor-navigation-algorithms

This is public repository of a Navigine company that develops different kinds of a navigation algorithms with the main focus on indoor navigation. Here we will step by step publish source code of our algorithm getting started from trilateration.

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