Comments (3)
- It doesn't animate because it should not move when he pushes the trolley!
- Yea, I will fix that one after 1 is resolved. Besides, it also is a problem for the other non-moving entities.
- This one is caused by the changes with the smooth movement. Audio is not a priority right now though, I will revise them all in the future anyway.
from cs7038.
There shouldn't be an animation, I think it's okay like this. I agree with 2, I haven't noticed 3 before.
There's not an action animation yet (a simple arm movement towards an object). This will be played when the player treats a patient, washes his hands, activates levers, rotates mirrors and lasers, etc. It can also be used for pushing the trolley. I'll make that animation tomorrow, but this feature is of a lower priority now.
from cs7038.
Okay also fixed the sound sfx problem (31f6520). Apparently it was caused by the latest changes in pushable class (due to moving the sfx playing code to the base). please let me handle the audio related stuff in the code, or at least let me know before you modify them. :)
cool, it seems like the first issue is resolved as well, and second one will be done after the new animations are done. so closing the issue for now!
from cs7038.
Related Issues (20)
- 2 lasers one mirror - Test on Level 11
- Looped sfx do not resume when pause/unpause
- Fountain animation erratic when having two fountains next to player
- Pushing bug with multiple pushables.
- Laser depth visibility must improve HOT 3
- "Laser" speed HOT 2
- Pausing while washing hands HOT 1
- Squashed sound effect
- Level selector hangs up the first time HOT 2
- Level selector sliding to second+ page
- Google plus? HOT 3
- Star thump sound
- Animation bug with fountain and patient
- Vibrating for mobile phones
- Keyboard controls no longer work HOT 3
- The latest version does not compile! HOT 1
- Optimize Group Manager
- Sharing image url
- Encapsulating AudioSource HOT 1
- iOS portrait orientation
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from cs7038.