Comments (8)
No, i deleted this property, because its deprecated.
But this work as expected.
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Oh god, it was my silly mistake... I add container but not let main camera to start follow him, and not add to character configuration. Im sorry.
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No need to apologize :) I'm glad your problem is solved.
I assume the depth (z-index) did not work, because the container was not passed to the config.
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Misc1 layer parameters: https://prntscr.com/10elnwp
Misc2 layer parameters: https://prntscr.com/10ellfr
Result: https://prntscr.com/10eljn7
Road placed at misc1 layer.
from grid-engine.
Hi @borkowsky.
Thank you for reporting.
I will try to reproduce. Are you in addition using the firstLayerAboveChar
option? (https://github.com/Annoraaq/phaser-grid-movement-plugin/wiki/Config)
I will let you know as soon as I found out something.
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Hey @borkowsky, I am not able to reproduce the bug. I created a small map with 3 layers and gave the top one the property and it works. Can you try to clean your browser cache? It caches the tilemaps.
from grid-engine.
Hello. Unfortunately, clearing browser's cache not solved the problem. I think, i need roll back to using firstLayerAboveChar property.
from grid-engine.
Even firstLayerAboveChar not working...
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Related Issues (20)
- HeightShift does not work correctly for isometric maps
- Depth sorting is wrong for characters using containers
- Show warning if char layer was not found.
- Cache container height
- pipeline "Light2D" does not work correctly HOT 7
- Improve pathfinding performance for multi-tile characters HOT 3
- Example dots HOT 1
- Jump point search algorithm is broken for maps with 8 direction movement and partial blocking HOT 2
- Got IDE error message HOT 2
- Rework JPS pathfinding algorithm
- Cancellable movements
- Surface more MoveTo options for following
- Update to latest phaser version 3.80
- Wrong pathfinding warning for algorithms other than JPS
- Possible to cleanup and create new grid engine when switching tilemaps? HOT 2
- FacingDir and ignoreBlockingTarget pathfinding/follow options are broken for multi tile characters
- Repeatedly calling `follow` leads to stop
- moveTo vs findShortestPath HOT 2
- Add option to `follow` to allow immediate movement
- Question about "Tiled Editor" and collisions. HOT 2
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