Comments (2)
This appears to be working - Can we close this ?
from dfe-blazor.
Yeah, we have a heartbeat, and we're detecting at least a couple different states, we just aren't really doing anything with those states. Though, that's out of scope for this issue and should be tracked separately.
from dfe-blazor.
Related Issues (20)
- Alpha Blending for Sprites HOT 2
- Send player position to server. HOT 1
- Anjack - Comment your damn code
- Refactor Tracer and PixelBuffer HOT 2
- ClientGameState base framework
- ServerGameState base framework
- Floor Dragging in Render
- Wall Rendering Jagged Textures
- Implement Blazor server circuit handler
- Move shared types to centralized location for streamlined dependency trees. HOT 3
- Sometimes, the game doesn't appear to load. HOT 2
- Need to deregister clients when connection is lost. HOT 1
- Cannot move if you haven't rotated view with mouse. HOT 2
- Network Communication Type 1 - State Change
- Network Communication Type 2 - Entity Sync
- Network Communication Type 3 - Full Sync
- Network Communication Type 4 - Asset Sync
- Implement a proper GameServer.loadImage HOT 2
- Fix chat.
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