Angelo Espinoza's Projects
Config files for my GitHub profile.
A 2D simulation of the Bug1 algorithm in RobotBASIC from the book Principles of robot motion: Theory, algorithms, and implementation by Howie Choset, Kevin Lynch, Seth Hutchinson, George Kantor, Wolfram Burgard, Lydia Kavraki, and Sebastian Thrun.
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Version controlled file system
A 2D simulation in Pygame of the paper "Randomized Kinodynamic Planning" by Steven M. LaValle, and James J. Kuffner, Jr.
Code
Position-Based Visual Servo with an ArUco marker as the target. Additionally, a graphic unit interface is displayed to show the movements to do to reach the final position. It is in OpenCV 4.6.0.
A 2D simulation in Pygame of the paper "Probabilistic roadmaps for path planning in high-dimensional configuration spaces" by L.E. Kavraki, P. Svestka, J.-C. Latombe, and M.H. Overmars.
A simulation of Teppo Luukkonen's paper "Modelling and control of quadcopter" in MATLAB/Simulink.
A 2D simulation in Pygame of the paper "Rapidly-exploring random trees: A new tool for path planning" by Steven M. LaValle.
Start Up of the camera Intel RealSense R200 for applications in the agroindustrial zone
UCI chess engine
try
A 2D simulation in Pygame of the paper "Visibility-based Probabilistic Roadmaps for Motion Planning" by T. SimΓ©on, J-P. Laumond, and C. Nissoux.
A 2D simulation in Pygame for computing the visibility polygon of a robot considered as a point.