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angelobreuer avatar angelobreuer commented on June 18, 2024

You mean you do not know in which channel the player was before disconnecting because the player resets the voice channel? How about a "PlayerDisconnectEvent" which contains the voice channel the player disconnected from?

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FenikkusuKoneko avatar FenikkusuKoneko commented on June 18, 2024

Yes, that would work too.
If the player gets disposed and removed then that event will help me to post some notifications that the player was disconnected.

from lavalink4net.

angelobreuer avatar angelobreuer commented on June 18, 2024

Okay, I've implemented the "PlayerDisconnected" and "PlayerConnected" (in f4de3f6) which both hold the voice channel identifier connected to/disconnected from. The "PlayerDisconnected" also holds a cause which indicates the reason why the player disconnected (see possible causes: PlayerDisconnectCause.cs).

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FenikkusuKoneko avatar FenikkusuKoneko commented on June 18, 2024

Awesome, I can't wait to try it.

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angelobreuer avatar angelobreuer commented on June 18, 2024

👌 Package (v1.4.6) is publishing 😊 Thanks!

PR: #19

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