Comments (1)
Support for quad faces doesn't seem to provide a significant performance benefit. It could potentially have a positive impact for large scenes (as it conserves memory). The functionality does not affect performance as long as it it's not enabled so it is left in along with the other changes made.
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Related Issues (20)
- First MantaRay CLI release
- Add an "easy render" node to the SDL library
- Add tutorial 2 about materials
- Tutorial 2 is missing link to the next tutorial
- Node-graph automatic optimization
- Separate BXDFs from BSDF
- Disney shader
- Enter needs to be pressed twice in CLI
- Add proper utility functions (ie remove math::getZ when calculating cosines)
- Add calculation caching to microfacet models
- Tutorial on texturing
- Delta distributions in microfacet models
- Replace built-in random number generator
- Disable BXDFs that are left unused
- Stratified sampling
- Film simulation HOT 1
- Add path-tracer input to change total path length
- Add point light source
- Add License HOT 1
- Gpu support ? HOT 1
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