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gametouch.js's Introduction

gametouch.js

Creates an on-screen gamepad for mobile devices, that you can map to your KeyboardEvents.

Why?

I had some small games that needed to be playable on mobile, but only had keyboard controls. I created this library as an all-purpose "gamepad" that I could easily map to my existent "key down" and "key up" functions without having to reprogram the actual game, and that would fail silently if TouchEvents were not existent (so I don't have to create different versions of the game). Another goal is to create something totally independent from other libraries.

Currently it contains:

  • up to two "action buttons" (A & B)
  • one directional OR one analogic

Installation:

Just add the gametouch.js and gametouch.css files to your project and include them in your html.

<link rel="stylesheet" media="all" href="path/to/gametouch.css">
<script src="path/to/gametouch.js"></script>

How to use it:

This section is under construction, come back later.

Tested on:

  • Android 4.2 and 5.0 (Google Chrome)
  • iOS 7 (Safari)
  • theoretically it'll work on any CSS3 capable browser

To do list:

  • use of more than two action buttons
  • use of two analog sticks (a.k.a. "katamari controls")
  • different button positioning profiles
  • different button styles

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