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andrejnau avatar andrejnau commented on May 18, 2024

If you skip these exceptions will the application continue to work? hlsl::Exception is an internal exception that was thrown and caught in dxcompiler.dll. I can't reproduce std::out_of_range. Could you please provide the call stack?

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runner0353 avatar runner0353 commented on May 18, 2024

indirect

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andrejnau avatar andrejnau commented on May 18, 2024

Could you check if it works with ed823d8 ?

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runner0353 avatar runner0353 commented on May 18, 2024

DispatchIndirect
only dispatchindirect example has an exception ,others no problem

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andrejnau avatar andrejnau commented on May 18, 2024

It is thrown from d3d12sdklayers.dll, so skip it if the application continue to work after this exception and d3d12 debug layer doesn't report anything.

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runner0353 avatar runner0353 commented on May 18, 2024

thank you, no question

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