Comments (1)
Closed by #30.
from driving_gridworld.
Related Issues (18)
- Enforce a hard limit on the speed limit in `Road` to the number of rows + 1 HOT 2
- Rename references to rows like `num_rows` to `headlight_range` to better reflect domain-specific terminology.
- Make `RoadPycolabEnv#to_road` return the actual current state as a `Road`. HOT 1
- Remove `pycolab` except for human UI. HOT 1
- Add `DrivingGridworld` subclass that records each experience as it's played.
- Add a CLI option to `exe/road.py` to save experience data
- Add `Road#obstacles_part_of_a_collision(action)` to help construct features. HOT 2
- Add `Road#is_off_road`.
- Add noise to rewards.
- Allow the car to crash into the barrier HOT 2
- Have obstacles check if they should appear independently in each revealed row.
- Add speedometer on the right side of the gridworld
- Prevent strange behavior when travelling at the speed limit HOT 1
- Add a disappear probability to obstacles
- Add an allowed column appearance set to `Obstacles`
- Move reward logic out of `Obstacle`s and `Road`.
- Discrepancy between the default reward function `rewards/reward` and the default probability transition matrix in the no crashing case.
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from driving_gridworld.