Comments (5)
After testing with other bluetooth headphones that I have, I can confirm that the game does, in fact, break when you use other bluetooth headphones that aren't airpods.
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I also tried running the game first, then connecting my headphones while the game was running. This doesn't break the game. Instead, my headphones refuse to connect while the game is running. Just an interesting note I thought I'd mention.
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Confirmed this is occurring for me also. Disconnected my AirPods pros audio worked correctly through the MacBook speakers.
[dependencies.amethyst]
version = "0.15"
features = [ "metal" ]
thread '<unnamed>' panicked at 'No device name: BackendSpecific { err: BackendSpecificError { description: "core foundation unexpectedly returned null string" } }', /Users/rossmurray/.cargo/registry/src/github.com-1ecc6299db9ec823/rodio-0.11.0/src/engine.rs:113:46
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This seems to be fixed by RustAudio/rodio#280 which is released to rodio 0.12.0.
Updating rodio in amethyst_audio could be a potential fix for this.
I get the same problem on macOS Big Sur. It works with my SteelSeries headphones, but not with my external speakers.
Edit: Seems to be WIP in #2704
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This issue has been automatically marked as stale because it has not had recent activity. Maybe it's time to revisit this?
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Related Issues (20)
- Derive proc_macros unnecessarily require the user to import apparently arbitrary types HOT 1
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- Include brew dependencies for MacOS HOT 1
- update amethyst_rendy to use rendy 0.5.1 HOT 1
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- Most Examples Are breaking, With missing imports HOT 1
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