Comments (12)
Same here with poco m4 pro 5g
Tried with my old redmi note 5
and it just works
from phonevr.
Sorry for the late reply, but, Can you guys try the solution suggested here and revert ? #236 (comment)
from phonevr.
Seem to be running into this same issue
I tried disabling the 3 options mentioned
and phone cr seems to either just crash to the home screen or just freeze (moving the phone no longer does anything) at the searching for streamer screen
ALVR:
20.4.3-2
PhoneVR
v1.1.0-beta
Android Phone:
Samsung Galaxy S23
One UI 6.0
Android 14
PC:
inxi -b
System:
Host: Garuda-Linux Kernel: 6.6.2-2-cachyos arch: x86_64 bits: 64
Desktop: KDE Plasma v: 5.27.9 Distro: Garuda Linux
Machine:
Type: Desktop Mobo: ASRock model: X470 Taichi serial: <superuser required>
UEFI: American Megatrends v: P5.10 date: 10/20/2022
CPU:
Info: 6-core AMD Ryzen 5 5600X [MT MCP] speed (MHz): avg: 3727
min/max: 2200/4650
Graphics:
Device-1: AMD Navi 22 [Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT]
driver: amdgpu v: kernel
Display: wayland server: X.org v: 1.21.1.9 with: Xwayland v: 23.2.2
compositor: kwin_wayland driver: X: loaded: amdgpu
unloaded: modesetting,radeon dri: radeonsi gpu: amdgpu resolution:
1: 2048x864 2: 1396x785 3: 1536x864
API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 23.2.1-arch1.2
renderer: AMD Radeon RX 6700 XT (navi22 LLVM 16.0.6 DRM 3.54
6.6.2-2-cachyos)
Network:
Device-1: Intel Dual Band Wireless-AC 3168NGW [Stone Peak] driver: iwlwifi
Device-2: Intel I211 Gigabit Network driver: igb
Drives:
Local Storage: total: 2.96 TiB used: 2.09 TiB (70.7%)
Info:
Processes: 758 Uptime: 24m Memory: total: 32 GiB available: 31.26 GiB
used: 16.91 GiB (54.1%) Shell: fish inxi: 3.3.31
from phonevr.
Have same problem,
Samsung Galaxy S8 PhoneVR 110 beta and ALVR 20.5 stable
PC SteamVR Beta 2.3.4
Nvidia 960ti (tried with oculus quest and it works flawlessly)
from phonevr.
I have the same problem with a OnePlus Nord N200 5G on Windows. I have yet to test it on Linux but I do intend to at some point.
PhoneVR version 1.3.0-beta
with ALVR 20.6.1
Windows 11
on a computer from like 2016 or so which nonetheless works fine through ALVR with an Oculus Quest 2
video_2024-02-04_23-29-57.mp4
from phonevr.
from phonevr.
You have to disable foveated encoding Video option. PhoneVR's ALVR client is not compatible with foveated encoding.
from phonevr.
Black screen even with all foveated encoding options turned off. The phone feeds back to ALVR just fine though, as the vr preview still moves around with the phones movements
from phonevr.
@mAd-DaWg Check there is no error in the log to do with encoding, and make sure the resolution and other settings make sense. You could try with CPU encoding (disable hardware encoding) since if that is not working it may show a black screen / no data. Plus, also worth trying other options in case (one by one will let you determine) could also try resetting the config completely, then just turning off foveated encoding on it's own.
from phonevr.
@tutacat No errors reported in ALVR log. I dont know how to get phone logs if there are any. Resolutions and etc all are adjusted to phone, even checked encoding compatibility is correct. Forcing software encoding doesnt work. I have also tried changing individual settings, resetting in between, etc....still balck screen.
Might have something to do with this: alvr-org/ALVR#2024
from phonevr.
@tutacat No errors reported in ALVR log. I dont know how to get phone logs if there are any. Resolutions and etc all are adjusted to phone, even checked encoding compatibility is correct. Forcing software encoding doesnt work. I have also tried changing individual settings, resetting in between, etc....still balck screen.
Might have something to do with this: alvr-org/ALVR#2024
Maybe via adb ?
Edit: If not adb, you can create a Android Bug report as in Readme.md, that will automatically contain the logs
from phonevr.
Been trying to get adb logs, but having stability issues. Will post the logs as soon as i can get everything to co-operate. alvr-org/ALVR#2069
from phonevr.
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