Comments (1)
Куллинг происходит исключительно по баундбоксам. Спрайты также как и все остальные объекты кулятся по баундбоксам.
from alternativa3d.
Related Issues (20)
- Null pointer exception during publish 3ds HOT 5
- Z ordering wrong on Android HOT 2
- Android and IOS wrong MouseEvent3D Z order HOT 25
- lookAt methods point in wrong y direction HOT 1
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- ExporterA3D doesn't export materials HOT 23
- StandardMaterial drops fps when lights are removed/added HOT 1
- calculateBoundBox not working HOT 1
- проект Alternativa3DUtils недоступен HOT 3
- Fix Twitter Account in README HOT 3
- mouse voodoo in View.as causes bugs with 2 pass postprocessing HOT 8
- Performance optimizations using object literals HOT 3
- ATF COMPRESSED_ALPHA support HOT 1
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- Blurry Sprite3D HOT 2
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- Context3DProfile HOT 1
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from alternativa3d.