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nshmyrev avatar nshmyrev commented on May 19, 2024 1

Hi. From the log it seems you are trying to run pockesphinx, not Unity Vosk.

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nshmyrev avatar nshmyrev commented on May 19, 2024 1

Seems like an issue with streaming assets?

Yes, we need to wait for unpack process to finish I suppose

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nshmyrev avatar nshmyrev commented on May 19, 2024 1

Should be fixed now!

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nshmyrev avatar nshmyrev commented on May 19, 2024

Hi. Sounds strange. What are the messages in the log please?

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nshmyrev avatar nshmyrev commented on May 19, 2024

It should say something about model loading.

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thnewlands avatar thnewlands commented on May 19, 2024

Here's the end of one of my Unity logs. I'm also running FMOD which could be interfering.

Start importing Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset using Guid(60098df5ab68449f3b224c564c94ee60) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '14cca54af5aedd80f7d4a43c1bc85f82') in 0.254310 seconds 
Refreshing native plugins compatible for Editor in 2.13 ms, found 40 plugins.
Preloading 1 native plugins for Editor in 0.08 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 488.602ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.077ms
	Scan: 2.622ms
	OnSourceAssetsModified: 0.000ms
	InitializeImportedAssetsSnapshot: 10.559ms
	GetAllGuidsForCategorization: 0.635ms
	CategorizeAssets: 3.547ms
	ImportAndPostprocessOutOfDateAssets: 452.657ms (5.120ms without children)
		ImportManagerImport: 260.989ms (4.636ms without children)
			ImportInProcess: 256.300ms
			UpdateCategorizedAssets: 0.053ms
		PostProcessAllAssets: 169.490ms
		ReloadImportedAssets: 0.001ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.894ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.700ms
		OnDemandSchedulerStart: 0.664ms
		RestoreLoadedAssetsState: 8.125ms
	UpdateImportedAssetsSnapshot: 6.668ms
	ReloadSourceAssets: 1.639ms
	UnloadImportedAssets: 0.277ms
	Hotreload: 10.291ms
	FixTempGuids: 0.008ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.221ms
	UnloadStreamsBegin: 0.080ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.161ms
	GetLoadedSourceAssetsSnapshot: 14.146ms
	PersistCurrentRevisions: 0.376ms
	UnloadStreamsEnd: 0.080ms
	Untracked: -10.773ms
FMOD: Cache updated.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:318)
FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:30)
FMODUnity.EventManager:Startup () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:486)
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()

(Filename: Assets/Plugins/FMOD/src/Editor/EventManager.cs Line: 318)

[XR] Creating Textures
XRTextureManager::RequestDestroyTexture
XRTextureManager::RequestDestroyTexture
XRTextureManager::RequestCreateTexture
XRTextureManager::RequestCreateTexture
XRTextureManager::SetupRenderTextureFromXRRequest (id: 15 col: 0000000000000000 d: 0000000000000000)
RenderTexture::Create (id: 15)
XRTextureManager::SetupRenderTextureFromXRRequest (id: 16 col: 0000000000000000 d: 0000000000000000)
RenderTexture::Create (id: 16)
INFO: cmn_live.c(120): Update from < 40.00 10.00 10.00  0.00  0.00  0.00  0.00  0.00  0.00  0.00  0.00  0.00  0.00 >
INFO: cmn_live.c(138): Update to   < 45.90  4.29 -7.84  7.36 -20.24  2.69 -7.94 -6.41 -4.15 -5.78  4.90 -1.78 -10.59 >
INFO: fsg_search.c(867): 113 frames, 1559 HMMs (13/fr), 4087 senones (36/fr), 421 history entries (3/fr)

INFO: fsg_search.c(877): fsg 5.23 CPU 4.592 xRT
INFO: fsg_search.c(879): fsg 2.60 wall 2.284 xRT
Stacktrace:

  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) DesktopSpeechRecognizer.readMicBuffer (intptr) [0x00009] in <01a1838b1b134325b4d3a89d6db37dba>:0
  at DesktopSpeechRecognizer/<coUpdateWithDelay>d__28.MoveNext () [0x00038] in <01a1838b1b134325b4d3a89d6db37dba>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator,intptr) [0x00027] in <41d34619c06946aebeba0ca1ee6d765b>:0
  at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object_intptr (object,intptr,intptr,intptr) [0x00027] in <41d34619c06946aebeba0ca1ee6d765b>:0

=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

Received signal SIGSEGV
Stack trace:
RtlLookupFunctionEntry returned NULL function. Aborting stack walk.
<Missing stacktrace information>

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thnewlands avatar thnewlands commented on May 19, 2024

Oh oops! Thank you for looking at this my bad! Must have left a conflicting voice recognition package in the mix.

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thnewlands avatar thnewlands commented on May 19, 2024

Sorry looks like I just sent you the wrong bug. I'm still getting this issue consistently on the Quest. The error reads:

2022/06/03 13:33:11.754 14307 14328 Error VoskAPI Model():model.cc:122) Folder '/storage/emulated/0/Android/data/com.vendor.app/files' does not contain model files. Make sure you specified the model path properly in Model constructor. If you are not sure about relative path, use absolute path specification.

Seems like an issue with streaming assets?

Again this is only an issue the first time the zip is loaded into the app -- subsequent runs don't have this issue.

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thnewlands avatar thnewlands commented on May 19, 2024

More context:


2022/06/03 13:49:21.301 15542 15801 Debug AAudio AAudioStream_requestStart(s#7) returned 0 ---------
2022/06/03 13:49:21.309 15542 15542 Verbose MediaRouter Selecting route: RouteInfo{ name=Phone, description=null, status=null, category=RouteCategory{ name=System types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO  groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null }
2022/06/03 13:49:21.311 15542 15807 Debug AudioStreamLegacy onAudioDeviceUpdate() devId 2 => 2
2022/06/03 13:49:22.068 15542 15562 Info Unity Reading Zip file
2022/06/03 13:49:22.068 15542 15562 Info Unity System.Action`1:Invoke(T)
2022/06/03 13:49:22.068 15542 15562 Info Unity <Decompress>d__26:MoveNext()
2022/06/03 13:49:22.068 15542 15562 Info Unity UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2022/06/03 13:49:22.068 15542 15562 Info Unity 
2022/06/03 13:49:22.182 15542 15847 Info Telemetry App memory usage: PSS=373MB DalvikPSS=0 MB PrivateDirty=346MB PrivateClean=21MB
2022/06/03 13:49:22.187 15542 15847 Info VrApi FPS=72/72,Prd=45ms,Tear=0,Early=72,Stale=0,VSnc=1,Lat=1,Fov=0,CPU4/GPU=2/2,2304/414MHz,OC=FF,TA=0/0/0,SP=N/N/N,Mem=1295MHz,Free=1445MB,PLS=0,Temp=30.0C/0.0C,TW=1.63ms,App=1.70ms,GD=0.00ms,CPU&GPU=3.48ms,LCnt=1,GPU%=0.27,CPU%=0.07(W0.09),DSF=1.00
2022/06/03 13:49:23.182 15542 15847 Info VrApi FPS=72/72,Prd=45ms,Tear=0,Early=72,Stale=0,VSnc=1,Lat=1,Fov=0,CPU4/GPU=2/2,2304/414MHz,OC=FF,TA=0/0/0,SP=N/N/N,Mem=1554MHz,Free=1445MB,PLS=0,Temp=30.0C/0.0C,TW=1.63ms,App=1.70ms,GD=0.00ms,CPU&GPU=3.48ms,LCnt=1,GPU%=0.27,CPU%=0.07(W0.09),DSF=1.00
2022/06/03 13:49:23.885 15542 15562 Info Unity Decompressing complete!
2022/06/03 13:49:23.885 15542 15562 Info Unity System.Action`1:Invoke(T)
2022/06/03 13:49:23.885 15542 15562 Info Unity <Decompress>d__26:MoveNext()
2022/06/03 13:49:23.885 15542 15562 Info Unity UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2022/06/03 13:49:23.885 15542 15562 Info Unity 
2022/06/03 13:49:24.182 15542 15847 Info VrApi FPS=1/72,Prd=14ms,Tear=0,Early=5,Stale=67,VSnc=1,Lat=1,Fov=0,CPU4/GPU=4/2,2304/414MHz,OC=FF,TA=0/0/0,SP=N/N/N,Mem=1554MHz,Free=1445MB,PLS=0,Temp=30.0C/0.0C,TW=2.38ms,App=10.23ms,GD=0.00ms,CPU&GPU=7.91ms,LCnt=1,GPU%=0.43,CPU%=0.32(W0.52),DSF=1.00
2022/06/03 13:49:24.637 15542 15562 Info Unity Loading Model from: /storage/emulated/0/Android/data/com.vendor.app/files
2022/06/03 13:49:24.637 15542 15562 Info Unity System.Action`1:Invoke(T)
2022/06/03 13:49:24.637 15542 15562 Info Unity <DoStartVoskStt>d__24:MoveNext()
2022/06/03 13:49:24.637 15542 15562 Info Unity UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2022/06/03 13:49:24.637 15542 15562 Info Unity 
2022/06/03 13:49:24.686 15542 15562 Error VoskAPI Model():model.cc:122) Folder '/storage/emulated/0/Android/data/com.vendor.app/files' does not contain model files. Make sure you specified the model path properly in Model constructor. If you are not sure about relative path, use absolute path specification.

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thnewlands avatar thnewlands commented on May 19, 2024

I think that's the issue too. Although Decompress is already awaited in the coroutine for Vosk's startup.

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thnewlands avatar thnewlands commented on May 19, 2024

It might make sense to leave the option for users to provide the models in a decompressed state so that they don't have to unpack on first run.

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thnewlands avatar thnewlands commented on May 19, 2024

I suppose that's as easy as just unpacking it in editor inside streaming assets though right?

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thnewlands avatar thnewlands commented on May 19, 2024

Update: Unpacking into streaming assets didn't solve my problem since it's expected in the persistentdatapath.

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thnewlands avatar thnewlands commented on May 19, 2024

Update2: Moving to streaming data doesn't work on android bc it requires a web request to access it. I think the best solution is probably still unpacking at runtime.

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thnewlands avatar thnewlands commented on May 19, 2024

Okay I think I've got it figured out -- the issue is that ionic's zip utility's ExtractProgressEventArgs.ExtractLocation outputs a blank string. The solution that works for me is to just make the path again with:

_decompressedModelPath = Path.Combine(Application.persistentDataPath, Path.GetFileNameWithoutExtension(ModelPath));

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