Name: Alfred Reinold Baudisch
Type: User
Company: @Farmbackup @shapehq
Bio: PostgreSQL Wizard and DBA. Polyglot developer and software architect since 1993. Current work stack: Elixir and Phoenix.
Location: From Brazil, living in Portugal
Blog: https://alfredbaudisch.com
Alfred Reinold Baudisch's Projects
A curated list of amazingly awesome Elixir and Erlang libraries, resources and shiny things. Updates:
Theme for the Hugo static website generator
A small game made in Godot to teach and to help visualize boolean values in programming logic
c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets
C interface for ImGuiColorTextEdit, a syntax highlighting text editor for ImGui, on top of cimgui
Simple Clicker Heroes Calculator for determining the best next purchase
cocos2d for iPhone
A TextMate bundle for Corona developers
OUTDATED AND INCOMPLETE. Pause, Resume and Manages all transitions in your Corona SDK game scenes.
Corona Editor is the official Corona SDK plugin for Sublime Text
raylib template project with essential Makefile and CMake files, raylib as a debuggable subfolder dep and VSCode configuration
Easy raylib Visual Studio project setup
Dynamic Instagram-like PostgreSQL sharding with Ecto
A list of companies currently using Elixir in production.
Sample code to test elixir_nsq timeouts
A collection of links that cover what happened during ElixirConf 2016
Repositório que mostra empresas que utilizam React no Brasil
The Most Powerful Open Source Game Engine in the World
128x128 sized icons of various game development things
A synchronous event bus for Unity, using strictly typed events and generics to reduce runtime overhead.
Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
Godot Engine – Multi-platform 2D and 3D game engine
Adds a toggle button to the editor toolbar which allows enabling or disabling Mono build by hiding the project's solution file.
My shaders for Godot game engine
Godot Editor plugin for tracking worktime
Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
GDScript and Godot client for real-time Phoenix Framework Channels
Demo project for the Godot Addon: Phoenix Channels
A simple Godot 4 addon that keeps track of how many times you run (or launch) your Godot project while developing it.