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Comments (3)

soulfly avatar soulfly commented on August 30, 2024

Hard fixed with

// Check the number of input channels.
// Find the number of channels
UInt32 size = sizeof(self.numInputChannels);
UInt32 newNumChannels;
CheckError(AudioSessionGetProperty(kAudioSessionProperty_CurrentHardwareInputNumberChannels,
                                      &size,
                                      &newNumChannels), "Checking number of input channels");
self.numInputChannels = newNumChannels;
DLog(@"Audio input channels: %lu", self.numInputChannels);
if(self.numInputChannels >= 3){
    self.numInputChannels = 1;
}

from novocaine.

alexbw avatar alexbw commented on August 30, 2024

@soulfly, Do you have a general fix you'd like to open a pull request for?

from novocaine.

soulfly avatar soulfly commented on August 30, 2024

Yes, also tried in iPhone 5C - it has 2 microphones (lol, Apple said that it's exactly a copy of iPhone5)

So, please just update to

if(self.numInputChannels >= 1){
self.numInputChannels = 1;
}

works on both devices as well

from novocaine.

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