Comments (1)
I have fixed the problem. First I modified my "getSongData" method to pause the audiocontroller and then modified the audiocontroller (Novocaine) class and made "freeBuffers" and instance method so I could then call [self freeBuffers]; from within my "getSongData" method.
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Related Issues (20)
- Audio distortion isuue while playing on iphone speaker HOT 1
- 1
- use of @autoreleasepool in renderCallback and inputCallback HOT 1
- inputblock + outputblock + forceOutputToSpeaker = Error: Couldn't render the output unit (-50) HOT 1
- Can't play an audio file that was downloaded from server but the data is the same HOT 1
- Music from the Internet HOT 1
- What exactly comes from the newAudio variable?
- Bluetooth Audio? HOT 3
- updateMeters and averagePowerForChannel equivalents for Novocaine? HOT 2
- Setting deployment target to 8.0 causes demo app to crash HOT 2
- Is there anyway to properly convert the audio array (float*) into UTF 8? HOT 7
- m4a files
- Gapless
- RingBuffer.h - class RingBuffer syntax error HOT 3
- Use of deprecated AudioSession APIs on Novocaine.m HOT 2
- How to 8000hz/16000hz get or put as short* array for audio ?
- Is this library suitable to make a lack-in amplifier from microphone input?
- Couldn't initialize the output unit ('!cat') on Device only HOT 1
- Mac Catalyst (UIKit for Mac) support
- Does default sample rate cause resampling and setting buffer size for minimum latency? HOT 1
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