Comments (7)
Have you pinned down the source of the problem? Is it in the signal generator code, or in the code that sends sound to audio?
from novocaine.
I'm sorry, I have not pinned down the source of the problem. I have spent a good few hours, and the generating code looks good. But the result is unclean, even with todays master.
from novocaine.
What device are you working on?
from novocaine.
iOS 7.0 simulators, iPad 3 and iPhone 5.
from novocaine.
I also am experiencing this with an iPhone 5 (ios 7) and a 4S (ios 7.1). It is almost like a faint buzz artifact that is steady and in both channels. The same tones (frequencies) generated on other core audio demos work fine, so I know it is not hardware or headphone related. This occurs with any frequency.
from novocaine.
I can confirm that I am seeing the same thing on a 4S
from novocaine.
Following up now more than a year later, issue is still there. And I don't understand why. Does anyone have any more insight into this? Xcode 6.3b2 iOS 8.3b2 and iPhone 5S / iPad Air 2
from novocaine.
Related Issues (20)
- Audio distortion isuue while playing on iphone speaker HOT 1
- 1
- use of @autoreleasepool in renderCallback and inputCallback HOT 1
- inputblock + outputblock + forceOutputToSpeaker = Error: Couldn't render the output unit (-50) HOT 1
- Can't play an audio file that was downloaded from server but the data is the same HOT 1
- Music from the Internet HOT 1
- What exactly comes from the newAudio variable?
- Bluetooth Audio? HOT 3
- updateMeters and averagePowerForChannel equivalents for Novocaine? HOT 2
- Setting deployment target to 8.0 causes demo app to crash HOT 2
- Is there anyway to properly convert the audio array (float*) into UTF 8? HOT 7
- m4a files
- Gapless
- RingBuffer.h - class RingBuffer syntax error HOT 3
- Use of deprecated AudioSession APIs on Novocaine.m HOT 2
- How to 8000hz/16000hz get or put as short* array for audio ?
- Is this library suitable to make a lack-in amplifier from microphone input?
- Couldn't initialize the output unit ('!cat') on Device only HOT 1
- Mac Catalyst (UIKit for Mac) support
- Does default sample rate cause resampling and setting buffer size for minimum latency? HOT 1
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