Comments (6)
I have tried everything . but I am not able to integrate this Novocaine.
Followed all the steps mentioned above.
#if defined (USING_IOS)
@interface Novocaine : NSObject
saying Cannot find protocol declaration for UIAlertViewDelegate
Can somebody help me in integrating this Novocaine files please.
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Hey,
This is a good idea to have a tutorial. I'm buried at work, so this probably isnt coming anytime soon. Anyone who wants to create a walk through would get my full support!
A
On Thursday, August 9, 2012 at 9:30 AM, rbertsch8 wrote:
Hi,
First off I would like to say great work and thank you for contributing this open source project, it is much appreciated by many of us.
I'm having a little trouble adding this to my iOS project, and actually i'm not quite sure if this is the best solution for me so I thought I would ask you since you seem to know a good bit about audio.
I am designing an application for kids that allows them to play along with certain songs/stories. I dont need to do any complicated audio processing, all the sounds are going to be pre recorded samples in specific keys. The only manipulation to the audio that I'll need is that I'll need to play up to 6 different audio clips at the same time and I will need to be able to adjust the levels of each audio track.
I tried adding your code to my project but I am having trouble with dependencies... and the whole .mm thing. If you could include a short guide on the easiest way to add this to an existing project it would be greatly appreciated.—
Reply to this email directly or view it on GitHub (#26).
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Thanks Alex. Ill keep trying to figure out my dependency issues and post back to here if I figure it out.
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rbertsch8, how's it going? Any progress?
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Hi, just started with novocaine myself. I can give you a few beginners tips.
Dependencies: Check out the demo project and make sure your project uses the same frameworks. Here's a list, you will need those three:
Accelerate.framework, CoreAudio.framework and AudioToolbox.framework.
Objective-C++ tips: Basically all source which include some of Novocaines headers must be mm. Else it won't work and give you compiler errors. That's all.
Further: When you use ARC (what you should do anyway) you will have to add the compiler flag "-fno-objc-arc" to those files: AudioFileReader.mm, AudioFileWriter.mm, RingBuffer.mm, Novocaine.m. You can do this in the Build Phases tab of your project settings. I am sure you will find it.
Best sn_e5
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alexbw, you might close this issue, if you want to. the above comments will certainly help to get anybody started.
best
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Related Issues (20)
- Audio distortion isuue while playing on iphone speaker HOT 1
- 1
- use of @autoreleasepool in renderCallback and inputCallback HOT 1
- inputblock + outputblock + forceOutputToSpeaker = Error: Couldn't render the output unit (-50) HOT 1
- Can't play an audio file that was downloaded from server but the data is the same HOT 1
- Music from the Internet HOT 1
- What exactly comes from the newAudio variable?
- Bluetooth Audio? HOT 3
- updateMeters and averagePowerForChannel equivalents for Novocaine? HOT 2
- Setting deployment target to 8.0 causes demo app to crash HOT 2
- Is there anyway to properly convert the audio array (float*) into UTF 8? HOT 7
- m4a files
- Gapless
- RingBuffer.h - class RingBuffer syntax error HOT 3
- Use of deprecated AudioSession APIs on Novocaine.m HOT 2
- How to 8000hz/16000hz get or put as short* array for audio ?
- Is this library suitable to make a lack-in amplifier from microphone input?
- Couldn't initialize the output unit ('!cat') on Device only HOT 1
- Mac Catalyst (UIKit for Mac) support
- Does default sample rate cause resampling and setting buffer size for minimum latency? HOT 1
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