Comments (11)
Thanks for reporting @dimitarsp
Which version are you using? the dev or the official one?
I'm currently focusing more in the version for Blender 2.80 beta, but I'll try to keep the 2.79 stable.
from tissue.
I am using the version shipped with 2.79b. Will test to see if the same issue persists in 2.8 and will report
from tissue.
Hi @dimitarsp I tested the latest development version for Blender 2.79b and seems fine:
https://github.com/alessandro-zomparelli/tissue/tree/dev1
The shipped version is a bit outdated...
from tissue.
This issue is in the current 2.8 version with multi materials and multi-components.
If I use the UV map without the multi-components everything is fine. If not they are all over the place.
BTW awesome plugin!
from tissue.
This issue is in the current 2.8 version with multi materials and multi-components.
If I use the UV map without the multi-components everything is fine. If not they are all over the place.
BTW awesome plugin!
Hi @HaasNL2 , thanks for report. Please try now if it works fine.
from tissue.
Wow nice for the fast reply!
I tested it.
And the direction works good.
Only one issue, I used an interactive mirror part, which worked fine without the UV map. But with the UV map the mirror part is not a mirror anymore, both parts are the same in the Tessellation.
Edit, it could be that I rotated the mirror surfaces in the model by hand.
from tissue.
@HaasNL2
Hi Haans,
Can you please provide some images for understanding better?
from tissue.
As you can see in the image, the mirror part and the base part both point the same direction.
If I rotate one the other one rotates too. Could use workarounds in fixing this, but I think using a interactive mirror part is way more powerfull!
from tissue.
Hi @HaasNL2 , I'm not really sure of what is happening here, or what do you mean with "Interactive Mirror", but I was thinking that maybe if you use Global Coordinates, it could work how you expect it. Make sure that your components fill the space X [0-1] and Y [0-1]
from tissue.
Interactive mirror is just a linked mirror part. It has it's own part name and so can be used.
from tissue.
As I expected it just use a negative scale. Try to apply the scale. Please note that when you apply a negative scale, then you will have flipped normal directions. Or as I suggested, use a different Coordinate System during the Tessellation
from tissue.
Related Issues (20)
- Every tessalation generates extra _mirror objects HOT 7
- Cannot edit Tessellation once created: Error: user_resource() takes 1 positional argument but 2 were given HOT 1
- Tesselate 2 planes as a single object on a torus HOT 1
- Enabling addon crashes blender HOT 3
- Dual Mesh not working HOT 4
- Latest Tissue add-on HOT 3
- Error when enabling shape keys HOT 1
- Materials in frame mode and component mode cannot be used(blender3.4) HOT 3
- Cannot enable tissue anymore. Numba install error HOT 3
- Undeclared variables HOT 1
- Tissue not installing on MacOS HOT 1
- Tesselate not working in a specific Blend File [tested in Blender 3.1 and 3.6] HOT 1
- Cross Contour Curve Direction HOT 2
- Blender 4.1: Issue with the Tissue HOT 14
- Vector Field Glitch HOT 2
- Issue with Tissue v0.3.66 for Blender 4.0.2 (Error: See Console Prompt) HOT 2
- dual mesh issue in Tissue v0.3.70 for Blender 4.0.2 HOT 1
- Dual Mesh crashing Blender 4.1 HOT 3
- Failed to Execute Tessellation
- Install error
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from tissue.