Comments (8)
Hi,
What's your device? What does the browser console say?
from martins-js.
Hi,
What's your device? What does the browser console say?
Thanks for quick reply. I am using Samsung J3 Orbit phone with Android 9. I did not check the browser for errors on mobile though. In contrast it works well on desktop/notebook computers.
from martins-js.
It does work on Android. More information is needed.
A lot of the processing takes place on the GPU - that's why it's fast. Most of the heavy lifting is done using GLSL shaders. Some devices have quirks in the video drivers, and a particular shader may not compile, even though it's technically correct. I've seen this happen due to a detail in the syntax of a shader. If this is happening in your device, we could figure out what is the shader and adjust it, so that it compiles. I can't yet say for sure that this is the issue in your device.
If you provide the complete information of the browser console, we can investigate it further. Remote debugging helps. What is your browser? Did you try using a different one? Which demos did you try? Please include as much information as possible.
from martins-js.
Hi,
Do you still need support? Can I help you with anything else?
from martins-js.
Hi! Sorry for coming back later. Let me test it with other devices as well and I will let you know. I did not use remote debugging yet. As for the browsers I used Android Mozilla and Chrome browsers.
from martins-js.
May I still help you?
from martins-js.
same issue happens on chrome and safari for IOS on iPhones....I highly suggest you do your end to end testing as at this current state the library is not usable. Mind AR and AR.js work. How is this issue even closed?
from martins-js.
The engine is not yet compatible with the iPhone, but it will be. I will resume this work in the near future.
from martins-js.
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