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👋 Some skills acquired from my six-year adventure in game development.


flowchart TD
markdown["👯Workflow"]
    newLines["Git 
    Agile(Jira) 
    Slack"]
    markdown --> newLines

markdown1["👷Design"]
    newLines1["DI 
    SOLID 
    MVx"]
    markdown1 --> newLines1

markdown2["🍰Unity/C#9"]
    newLines2["Job System 
    Compute/ Shaders 
    Graphics 
    Transport 
    PhysX 
    Adressables 
    Editor Extensions"]
    markdown2 --> newLines2

markdown5["🍵JavaScript/ES6"]
    newLines5["NodeJS 
    WebSockets 
    Webpack 
    ThreeJS"]
    markdown5 --> newLines5

markdown3["📡Network"]
    newLines3["UDP(Replication, Prediction) 
    ARQ/TCP/WebSockets 
    REST(Matchmaking)"]
    markdown3 --> newLines3

markdown4["🏭Blender"]
    newLines4["Geometry Nodes 
    Rigging 
    Animations 
    IK"]
    markdown4 --> newLines4

Kozhakov's Projects

asterovival icon asterovival

Asteroids arcade game w/ Unity Job system and GPU instancing

cg.common icon cg.common

Some wrappers for comfortable prototyping of simple Unity Compute Shader use cases.

competitiveman icon competitiveman

Unity competitive Character Controller with a strafe animation and IK rig

jecs icon jecs

Simple ECS architecture for Unity game objects

jtransport icon jtransport

High-performance UDP transport based on Unity Job System

softground icon softground

High performance runtime collider deformation in Unity

spacemarine icon spacemarine

Unity OOP architecture sample w/ actor-based entities

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