Comments (1)
Note that spriv-cross case is compiled with DXC and -Zi which is supposed to be the most debuggable spriv with OpLine and embedded sourcecode. Then it's transpiled over to MSL. The transpiled textures do not preserve half, and are converted to float.
Parser sources and scripts and projects are here:
https://github.com/alecazam/kram/tree/main/hlslparser
And the kram releases zip includes a macOS universal binary and Windows x64 build of hlslparser.
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Related Issues (15)
- Update SSE2NEON header HOT 2
- Consider using ASTCENC_FLG_SELF_DECOMPRESS_ONLY for compression HOT 5
- Support legacy DDS format? HOT 10
- How to open DDS from this file? HOT 1
- KTX to TGA, PNG or DDS at least HOT 1
- Accept uppercase file endings !?
- Provide binary builds? HOT 2
- kramv crashes opening most .ktx2 files HOT 16
- Fragment tangents/basis generates incorrect tangents. HOT 5
- Crash on macOS HOT 6
- 2d array from multiple input files HOT 4
- BC6H de/encoder HOT 3
- DDS to KTX conversion HOT 11
- Option -mipmax without effect HOT 14
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