Alcemir R. Santos's Projects
a backup of some academic programming
Agent library for Internet Computer, in Dart
um aplicativo de cálculo de IMC com temas claro e escuro
Codeface is a framework for analysing technical and social aspects of software development
Curriculum Vitae
An Eclipse plugin to support consistency on conditional compilational source code.
A tool for Performance and Stress Testing Automation with Genesis.
Um app que usa as API's de usuário do github e de fatos de gatos.
Iroha - A simple, enterprise-grade decentralized ledger
Trabalho final de disciplina Programação Comercial do curso Análise e Desenvolvimento de Sistemas do IFPI. Aplicação Desktop desenvolvida utilizando a biblioteca de componentes gráficos Java Swing e vários padrões de projeto como MVC, Facade, Decorator, DAO, etc. Persistência usando banco de dados orientado a objetos DB4O.
Exemplos das Aulas da disciplina de Programação Orientada à Objetos
a helper to read .xml answers files yielded by the PROPHET tool.
Exemplo de App com responsividade e adapdabilidade em Flutter.
Dataset and complementary material to the paper "A Decade of Internationalization of the Brazilian Symposium on Software Engineering: The Good, the Bad, and the Ugly", accepted in the Research Track of the 36th Brazilian Symposium on Software Engineering (SBES 2022)
a sunburst visualization with SWT
Aplicação SwingSet2 demonstração de cada um dos componentes Java Swing.
A test-based feature location tool. An eclipse plug-in.
Um projeto exemplo para mostar como usar o Drift em aplicativos Flutter
A Hyperledger Lab focused developing materials for a university course.
Some mining over the history of the Workshop on Software Visualization, Evolution, and Maintenance.
In this course, students will learn how to develop web applications on the IC and ultimately implement an open auction platform similar to eBay. Module 1 serves as an intro to this unit, providing a primer for web development by reviewing canister messaging, HTTP requests, cycles, and autonomous canisters. Module 2 introduces students to the idea of an open auction platform and completes the majority of the backend required for such a project. In Module 3, students connect their backend code with a frontend accessible via browser. Finally, Module 4 has students implement an autonomous governance canister, that acts as the decentralized arbiter of our auction platform's feature upgrades.