Comments (4)
As a note, I'd be willing to contribute to add these if it's not in the timeline anywhere. They'd be beneficial to the engine I'm working on anyways.
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Hi.
I don't see any particular reason why this couldn't be provided. Which particular structs do you think should have these operators overloaded?
from centurion.
As a side note, basic_vector3
was originally provided just for the old (now removed) haptic API. Whilst supporting operator+
and operator-
is easy, I would generally recommend libraries such as glm
for use as a proper math library in an engine.
from centurion.
Thanks for the quick reply!
Ahh I see, that makes sense. Thanks for the reccomendation on glm
, I hadn't looked into that yet but will look further into this for math operations.
I don't think it's too high of a priority, but when working with the basic_vector3
it would be intuitive if it implemented the standard vector operations (such as the two you mentioned, possibly also multiplying by a scalar).
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Related Issues (20)
- Rendering example compilation error HOT 3
- Creating custom blend modes HOT 2
- Cover blend mode composing
- change palette of surface with indexed pixel format HOT 5
- Cover SDL 2.0.18
- Support installation using CMake's FetchContent
- Offscreen rendering HOT 5
- Potential memory bug in Surface set/get pixel functions HOT 3
- Cover SDL_ttf 2.0.18
- Cover SDL_hidapi.h
- Support new `SDL_FRect` operations
- General SDL 2.0.22 support
- Texture copying? HOT 1
- Load/Render Assets from Memory HOT 2
- cen::message_box::show should use parent.get() HOT 1
- Exceptions should store a copy of reason string HOT 2
- `file.close()` is broken HOT 2
- rvalue versions of functions that accept `cen::file` HOT 3
- Warning about `cen::basic_vector3’ is deprecated` when compiling empty project HOT 2
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