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Alan's Projects

aeongui icon aeongui

Portable video game graphic user interface (GUI) library.

alphago icon alphago

A replication of DeepMind's 2016 Nature publication, "Mastering the game of Go with deep neural networks and tree search," details of which can be found on their website.

autoprofilingtool.v10 icon autoprofilingtool.v10

the auto profiling tool for cloud gaming analysis, to automatically run the game, get the detailed characteristic files and generate the WEKA input files.

bosh icon bosh

Cloud Foundry BOSH is an open source tool chain for release engineering, deployment and lifecycle management of large scale distributed services.

caffe2 icon caffe2

Caffe2 is a lightweight, modular, and scalable deep learning framework.

ccnx icon ccnx

Content Centric Networking (CCNx) - Project CCNx™ is an open source project exploring the next step in networking, based on one fundamental architectural change: replacing named hosts with named content as the primary abstraction.

consolecontrol icon consolecontrol

ConsoleControl is a C# class library that lets you embed a console in a WinForms or WPF application.

coreclr icon coreclr

This repo contains the .NET Core runtime, called CoreCLR. It is an execution engine for .NET apps, performing functions such as IL byte code loading, compilation to machine code and garbage collection. The repo contains the complete up-to-date CoreCLR codebase.

equalizer icon equalizer

Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size. An Equalizer application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.

eye-gaze icon eye-gaze

Repository for Eye Gaze Detection and Tracking

flower icon flower

Real-time monitor and web admin for Celery distributed task queue

liverender icon liverender

A Cloud Gaming System Based on Compressive Graphics Streaming

luaide icon luaide

An In-Game Lua IDE for ComputerCraft

navi icon navi

Navi is a distributed service framework that provides cluster management and high performance RPC

obs icon obs

Open Broadcaster Software

opencv icon opencv

Open Source Computer Vision Library

pinpoint icon pinpoint

Pinpoint is an APM (Application Performance Management) tool for large-scale distributed systems written in Java.

raknet icon raknet

RakNet is a cross platform, open source, C++ networking engine for game programmers.

replicating-deepmind icon replicating-deepmind

Reproducing the results of "Playing Atari with Deep Reinforcement Learning" by DeepMind

riftdk1 icon riftdk1

Firmware, Schematics, and Mechanicals for the Oculus Rift Development Kit 1

roslyn icon roslyn

Roslyn Compiler - Tracks Mono Patches

sentiment icon sentiment

A game engine utilizing a World Entity System design pattern and distributed dynamic libraries for core functionality. This will be my fifth version.

sharerender icon sharerender

ShareRender is a cloud gaming system that enables fine-grained resource sharing at the frame-level. Existing cloud gaming systems suffer from low GPU utilization in the virtualized environment. Moreover, GPU resources are scheduled in units of virtual machines (VMs) and this kind of coarse-grained scheduling at the VM-level fails to fully exploit GPU processing capacity. ShareRender offloads graphics workloads within VMs directly to GPUs, bypassing GPU virtualization. For each game running in a VM, ShareRender starts a graphics wrapper to intercept frame rendering requests and assign them to render agents responsible for frame rendering on GPUs. Thanks to the flexible workload assignment among multiple render agents, ShareRender enables fine-grained resource sharing at the frame-level to significantly improve GPU utilization. If you want to know more about ShareRender, please refer to our paper in Multimedia 2017. Wei Zhang, Xiaofei Liao, Peng Li, Hai Jin, Li Lin, "ShareRender: Bypassing GPU Virtualization to Enable Fine-grained Resource Sharing for Cloud Gaming". In Proceedings of ACM International Conference on Multimedia (MM'17), Mountain View, CA, 2017.

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