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implementation of nori the raytracer
CMake 2.77%
Limbo 11.00%
Python 4.24%
C++ 71.90%
HTML 3.61%
JavaScript 5.08%
CSS 1.40%
nori's Introduction
- Mirror Dielectric Diffuse Microfacet
- Adaptive denoising based on Gaussian kernel
- Area Point Environment Light
- Disney BRDF
- Texture
- Volummetric Rendering
- MIS minor fix (slightly bright problem)
- Environment Light, disney BRDF is copied from bieperre.
- Texture mapping now behaviour stangely => internal problem of blender to nori parser