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mrxz avatar mrxz commented on June 7, 2024 1

Do you think this could also work with a gltf?

Yes, it should work with gltf. You can't directly use the material component on a gltf model, so you'd still need to write a component to apply the material or use a component like gltf-part. But these components could then accept a material as property type.

Ultimately I would like to make something like https://gltf.pmnd.rs/ so that you can have a gltf file and ahead-of-time split it into entities that behave like any other entity. Then it might even be possible to extract the materials from the gltf file, list them in <a-assets> allow you to tweak/adjust the materials and even apply them to other parts of the scene.

from aframe.

Turtleted21 avatar Turtleted21 commented on June 7, 2024

Hello
it's a great idea. Do you think this could also work with a gltf?

from aframe.

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