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adamgiebl avatar adamgiebl commented on August 23, 2024 2

But for now, you are definitely welcome to fork the repo and try to implement the shadow generation with your library. If the results convince me I would adopt the change here, or you could open a PR. Would be interesting to see.

from neumorphism.

adamgiebl avatar adamgiebl commented on August 23, 2024

I've thought about this too and the points that you give are valid. From my experience, the opaque shadows (with calculated color) look much better in certain conditions, on the other hand, the shadows that you are referring to also provide a better result under different conditions.

I decided to go with these shadows because they seemed to give me a better result most of the time. In the ideal scenario, I would have an algorithm that would determine which shadow to use, but not sure if that's possible.

We could give the user a choice of which shadow to use, but that would complicate the UI a bit and I think most of the users wouldn't know what's the difference between the two choices.

Do you have any ideas on how to solve this with the UX in mind?

from neumorphism.

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