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AdaDoom3

screenshot

Join the chat at https://gitter.im/AdaDoom3/Lobby

NOTE: THIS PROJECT IS MOSTLY INCOMPLETE

The aim of Ada Doom3 is to re-engineer the id-tech 4 engine with a clear dependency hierarchy, and robust tasking systems.

Planned Features:

  • Load and play doom 3 bfg levels
  • Load Valve map workshop levels
  • Native ports for Windows and SDL
  • Input support for XBox 360 controllers
  • Multi-monitor windowing
  • Threaded rendering with Vulkan
  • Responsive multi-player
  • Steam support for user accounts and achievements

Compiling

To compile with GPRBuild:

gprbuild -p -P neo.gpr

Or the Gnat Programming Studio IDE may be used by simply double clicking on the project file neo.gpr once it is installed: http://libre.adacore.com/download/

To compile with GPS click the build-all hammer button after ensuring the scenario drop boxes from the View > Scenario menu are correct.

After successfully compiling press play ▶ to run.

Using Git

Github's tutorial on installing and using commandline git: https://help.github.com/categories/54/articles

Frequent commands:

git init

git config --global user.email ""

git config --global user.name ""

git remote add origin https://github.com/AdaDoom3/AdaDoom3.git

git pull origin master

git pull origin branch

git commit -am ''

git push origin master

git push origin master:branch

Contributing

Begin adding Linux/Mac support by implementing stubbed functions/subprograms

Getting Started

To begin developing for AdaDoom3, first examine all of the “base” system and foundation components in the /Code directory.

Each package in this folder (as all packages in Ada) consists of a specification (ads) and a body file (adb). For clarity, everything but subprogram, package, protected type, and task bodies are placed in the specification (including global variables and private function prototypes) allowing an entire overview of user-important information in one file.

More to come...

Design

adadoom3's Projects

ada3ds icon ada3ds

A simple 3DS Max model renderer

adadoom3 icon adadoom3

Id Software's Id-tech-4-BFG in the Ada programming language.

adagate icon adagate

AdaGate is a first-person 3D sokoban puzzle game within a Stargate / Portal fantasy setting for Windows, OS-X and Linux

bare_bones icon bare_bones

Ada Bare Bones OS development tutorial source code

castle-engine icon castle-engine

Cross-platform 3D and 2D game engine with a lot of graphic effects and a scene graph based on X3D

chestnut icon chestnut

Application template for ClojureScript/Om with live reloading.

completely-unscientific-benchmarks icon completely-unscientific-benchmarks

Naive performance comparison of a few programming languages (JavaScript, Kotlin, Rust, Swift, Nim, Python, Go, Haskell, D, C++, Java, C#, Object Pascal, Ada)

courses icon courses

This repository contains course material published to the AdaCore University website

drake icon drake

Drake The Runtime Library for gcc-Ada (GNAT)

gps icon gps

The GNAT Programming Studio.

learn icon learn

Sources for learn.adacore.com

neotokyomod icon neotokyomod

The original neotokyo mod is by Studio Radi8 - http://neotokyohq.com/

oto icon oto

Ada binding to OpenAL which tries to mimic original API while using Ada types.

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