Comments (8)
+1
from acedrawingview.
Yes it is. You can use something like LLSimpleCamera to setup the capturing feature. Once a photo has been taken, you can send the photo to a new UIViewController
(where you'll edit the image / draw on it). You can set the default view's class to ACEDrawingView
in the editing controller, and pass the captured photo as it's background image. From there everything is straightforward. 😎
from acedrawingview.
Actually it's not working properly... See:
Related : #27
from acedrawingview.
Actually it seems to work if you add the picture in "viewDidLayoutSubview" AND if the picture is exactly the same size as the view.
from acedrawingview.
Set the ACEDrawingModeScale on ACEDrawingView to ACEDrawingModeScale.
from acedrawingview.
I have made some changes for drawing on image. Please have a look here
from acedrawingview.
Do you mind to do a PR ?
from acedrawingview.
Please review the request, suggest improvements.
from acedrawingview.
Related Issues (20)
- Privacy manifest required by Apple
- Text label(ACEDrawingLabelView) missing after save image HOT 6
- Texture support HOT 1
- change font and color for existing text? HOT 2
- Custom Shapes HOT 1
- Having the ability to store the drawn paths and load them into the view when app is loaded HOT 2
- Play back support
- Clear doesn't actually clear HOT 2
- Start editing when user lands on Drawing View
- Drawing view is not supporting orientation. HOT 1
- How to create brush tool? HOT 2
- predict the pressure sensitivity of the user's finger to define the thickness of the brush
- Draggable textview position problem HOT 2
- Is it possible to select and and delete any drawing object ?
- Support for brush textures? HOT 1
- How to get the line position?
- Can I get the bounding box containing only drawing ? HOT 1
- "Invalid suffix '.1' on floating constant" HOT 4
- latency issues
- Semantic Issues Warn "Method prev_image, setPrev_image deplecated here". HOT 1
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from acedrawingview.