Comments (6)
I see.
Is it still being supported and developed?
According to http://natron.inria.fr/561/ the API and the Standard aren't being supported any more.
Thank You.
from openfx.
There are two things called OpenFX / OFX:
The image processing plug-in standard, which is http://openeffects.org/
(and also http://openfx.sourceforge.net/ from your list above). This is
being actively used and maintained.
The modeling and animation software (your first pair of links). I don't
know anything about it, but it appears to still be active.
They are two different things which unfortunately share the same name(s).
On Tue, Dec 23, 2014 at 1:06 AM, RoyiAvital [email protected]
wrote:
Hello,
I don't understand something about OpenFX.What's the difference between:
http://en.wikipedia.org/wiki/OpenFX / http://www.openfx.org/
And:
http://openfx.sourceforge.net/ / http://natron.inria.fr/561/
While the first says it only supports Win32, it seems others say they
support all OS's.Thank You.
—
Reply to this email directly or view it on GitHub
#10.
from openfx.
@RoyiAvital The document was misleading, I did not meant that the OpenFX standard was not supported anymore, but that the C++ layer offered by the original repository (this one) is quite outdated and contains bugs and missing implementations. We tried to fix these issues in https://github.com/devernay/openfx , as well as update the repository to OpenFX 1.3.
I updated the document you pointed to clarify the matter.
from openfx.
What I wonder the most, If I write plug in's using your API's will it work on other programs which are supporting OpenFX?
from openfx.
Yes, of course. Note that some hosts do not implement correctly all features of OpenFX 1.3, and sometimes it is a bit tedious to make things portable across all hosts.
You should try Natron while developing your plug-ins, this is a good way to debug since you’ve got complete access to the source code.
You can then try other hosts (by attaching process to your plug-in) and compare the behaviour which should in theory be the same.
On 7 Feb 2015, at 16:07, RoyiAvital [email protected] wrote:
What I wonder the most, If I write plug in's using your API's will it work on other programs which are supporting OpenFX?
—
Reply to this email directly or view it on GitHub #10 (comment).
from openfx.
Closing, not really an issue with the spec or code.
from openfx.
Related Issues (20)
- CMakeLists.txt should have a package target that packages all headers, libs, and samples
- CI should build with and without -DOFX_SUPPORTS_OPENGLRENDER HOT 1
- Submit Conan recipe to conancenter
- Add VFX Platform 2023 to CI build matrix
- Clarify why OfxMemorySuiteV1 should be used HOT 8
- Consider adding a "LUT Generator" rendering path: NoSpatialAwareness HOT 4
- New Icons need to replace old one
- Add `OfxParamTypeStrChoice`, a string-backed enum of choices HOT 21
- Conan & cmake build fails on second build on Windows HOT 2
- Deprecate MacOS-x86_64 install folder HOT 1
- Clip and Image Metadata HOT 21
- 1.5 Release Status
- Binary data property type (Paul?) HOT 1
- Binary data Parameters HOT 39
- Support/Plugins/ChoiceParams has a couple of errors HOT 4
- update install instrution and package opencl HOT 9
- Color Managed Color Parameter
- Deprecate kOfxParamHostPropSupportsBooleanAnimation
- Windows ARM64 and ARM64EC support HOT 1
- Deterministic per-frame RNG HOT 2
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from openfx.